Dead Space 3

Dead Space 3 brings Isaac Clarke and merciless soldier John Carver on a journey across space to discover the source of the Necromorph outbreak. Crash-landed on the frozen planet of Tau Volantis, Isaac must comb the harsh environment for raw materials and scavenged parts. He will then put his engineering skills to the ultimate test to create and customize weapons and survival tools. The ice planet holds the key to ending the Necromorph plague forever, but first Isaac must overcome avalanches, treacherous ice-climbs, and the violent wilderness. Facing deadlier evolved enemies and the brutal elements, Isaac can choose to team up, not only for his own survival, but for that of mankind’s. Play together with a friend or go it alone as Isaac Clarke using the seamless new drop in, drop out co-op functionality. Each mode offers unique story elements and gameplay.

Dead Space 3 is a Third-Person Shooter with Survival-Horror gameplay elements that challenges players to work singly, or with a friend to stop the viral/monster Necromorph outbreak. The game features the return of franchise hero, Isaac Clarke and the necessity of his weapons making abilities and precision skill in using them against in order to defeat enemies. Other game features include, drop-in/out co-op support, the additional character John Carver, evolved Necromorph enemies, a new cover system, side missions, and more.

Dead Space 3 game logo

Team up Against the Necromorph Outbreak

Prepare yourself to scavenge the violent wilderness, build devastating weapons, and take down the terror together.

John Carver and Isaac Clarke in Dead Space 3

Isaac Clarke and the hard-nosed soldier John Carver unite in the struggle against the Necromorph outbreak.
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Dead Space 3 brings Isaac Clarke and merciless soldier, John Carver, on a journey across space to discover the source of the Necromorph outbreak. Crash-landed on the frozen planet of Tau Volantis, the pair must comb the harsh environment for raw materials and scavenged parts. Isaac will then put his engineering skills to the ultimate test to create and customize weapons and survival tools. The ice planet holds the key to ending the Necromorph plague forever, but first the team must overcome avalanches, treacherous ice-climbs, and the violent wilderness. Facing deadlier evolved enemies and the brutal elements, the unlikely pair must work together to save mankind from the impending apocalypse.

Key Game Features

  • Team Up and Take Down the Terror Together
    • Play the full campaign in online co-op or single player
    • Easy drop-in and dropout play
  • Head Planet side and Experience a Hostile New Environment
    • Discover underworld cities and accept side missions
    • Explore the frozen terrain and search abandoned encampments
  • Uncover the Past and Embark on a Thrilling Expedition to Save Mankind
    • Discover the source of the Necromorph terror and fight to fend off the extinction of the human race
  • New Cover System – Enjoy a new cover system that allows you to utilize any tagged item
  • A Whole New Planet – Discover a world of mysteries hidden on the frozen planet, Tau Volantis

Additional Screenshots

Taking cover in Dead Space 3

An all-new cover system.
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Floating in a space environment in Dead Space 3

Varied gameplay environments.
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Isaac Clarke and John Carver in the cockpit of a craft in Dead Space 3

Visually stunning graphics.
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Co-op gameplay from Dead Space 3

Exciting co-op action.
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Product Features

  • Team up and take down the terror together – Play the full campaign in online co-op or single player through easy drop-in and drop-out play.
  • Head planet side and experience a hostile new environment – Discover underworld cities and accept side missions. Explore the frozen terrain and search abandoned encampments.
  • Uncover the past and embark on a thrilling expedition to save mankind – Discover the source of the Necromorph terror and fight to fend off the extinction of the human race.

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3 comments for “Dead Space 3

  1. B. Cravens "Loves a good story"
    June 17, 2013 at 6:03 AM

    Good? Great? Still Dead Space? Let me just say that after playing the first two games, watching Extraction, playing the iPhone game, and reading both DS novels, it really is difficult to describe just how excited I have been to get my hands on Dead Space 3 and see the conclusion of Isaac’s terrifying tale.Dead Space has gone from a sleeper hit that got excellent reviews (I’ll never forget the first time I experienced that horrifying noise-intro as the bloody EA logo appeared) to a full-blown AAA title/series that many are calling the “Resident Evil” of this generation. So how does Dead Space 3 actually do?I think it’s important to address the notion of change within a game series. Typically, when moving through a series or trilogy, developers tend to hit one of two extremes. The next games in line either stay largely the same, often leaving gamers feeling underwhelmed and bored (think BioShock 2 or COD), or the initial formula changes completely, making many gamers feel angry and even betrayed by the developers (think Resident Evil 5-6). The key is that games shouldn’t simply change or remain the same; they should evolve — keeping core elements of the original game while adding on new ones that enhance the experience of the series as it moves forward.Does Dead Space 3 evolve effectively? I think so, even if it’s not perfect. Let’s see why. DISCLAIMER: I am reviewing this as a lone wolf. No co-op for me on my initial playthrough.TAU VOLANTIS:As everyone knows, this is the single biggest change in Dead Space 3 — going from a cramped Ishimura or a doomed Sprawl to a seemingly open ice planet. It’s a huge change from dark to (literally) white, right? Well, don’t be deceived. You don’t spend all your time, or even most of it, walking around in the snow with the sun out. While chapter 1 will likely catch you off guard as it did me in giving more of an epic-sci-fi-movie feel versus a Dead Space game, you’ll spend a huge majority of your time exploring claustrophobic ships and dark, abandoned areas littered with blood, all the while panicking at how few medpacks you have. Yep, still plenty of that Dead Space feel we all know and love.If you played the demo, you may have been concerned about the blatant action sequences and human enemies. I will admit the action sequences are around noticeably more than in DS2, but this didn’t bother me. Also, the human enemies are rare; seriously, you will encounter them only at specific parts of the game. If you’ve been following the struggle between EarthGov and Unitology outside of the games, it does make sense that Unitology soldiers would finally make an appearance. However, it’s nice that they aren’t a regular part of the game. That would honestly take a lot away.ATMOSPHERE:This leads us to undoubtedly the main question fans are curious about before buying: “Is it as scary as the previous games!?” Yes it is. There were PLENTY of dark hallways and dimly lit rooms where I had to stop and take a deep breathe before moving on through. I still got an overwhelming sense of dread that made me have to take breaks between playtimes like with the two previous games. However, please understand something. After playing two games (likely several playthroughs each) and controlling a Necromorph-veteran of a main character, you are likely going to be at least a little desensitized to many of the scare tactics that are still employed here which originated in DS1. Not only that, but with more action sequences and a certain percentage of the game taking place on the snowy terrains of Tau Volantis, there will be certain levels that maybe do not scare you quite as much as the others. Don’t get me wrong, though — this game still freaks me out. If you want the real survival experience, by the way, be a man and start your first playthrough on Impossible.With that being said, let me personally tip my hat off to the Visceral team on the audio. The new sounds they’ve been able to come up with are truly chilling, and I got so immersed in the atmosphere my wife was able to get a few scares out of me when I was playing alone in the dark. Seriously, though, whether it’s the deafening blizzards or the near-silent creaking throughout the Greely, Visceral absolutely nailed it with the audio. If you’re playing on a high-quality system/pair of headphones, you’ll be extremely happy… though maybe not so happy while you play, if you catch my drift.Something new to the audio is an actual soundtrack of melodies. You’ll hear it in the menus, and you’ll also hear it at certain parts of the game. Some people may accuse this of dumbing down the claustrophobic feel of the atmosphere, but in my opinion it gives the game more of a rich and even epic feel when coupled with many of the in-game sequences. Some of the soundscapes played during your space explorations are hauntingly beautiful; they give the player that downtime that’s similarly…

  2. theWanderingANBU
    June 17, 2013 at 6:33 AM

    Going out with more a sputter Dead Space has been a franchise that always shined in one area of video games; atmosphere. The first Dead Space created tight corridors, a non-invasive HUD, and enemies that were aggressive. There were moments where you wished you had more ammo amidst the many necromorphs coming at you, and you wished your health was not in the red as well. The character’s actions were clunky, uncertain, but fit someone who was not used to having to face an adversary in their everyday job of being an engineer. In the second one, we get the symbolism for how much bigger the conflict has become 3 years after the first Dead Space. We traverse through a place known as the Sprawl and see the devastation the Marker has wreaked. The action is faster, streamlined, and our main hero is able to fight them with ease. The only thing to note that might be a bit worrisome was the transition from being survival horror to action.Story has always been a great part of the franchise as well. Isaac Clark, our main protagonist, started out on this journey to see his girlfriend while coming to repair the ship she was on. From there, things only got worse. Our journey started with a man who was dealing with the guilt of never proposing to his girlfriend, to a man who was exhausted from the battle with the spread of Necromorphs. Here was a man who felt so broken, hollow and yet felt obligated to make sure the Markers could never bring about what they did on the Ishimura (ship) and Sprawl (colony). Overall, Visceral has done a good job highlighting the evolution of Isaac Clark amidst an unfortunate situation that he is kept in. In truth, there’s no way Isaac can get away from the Marker and what it’s done.That’s where Dead Space 3 comes in, and it’s liked a mixed bag of goodies. One of the things I felt happened since the beginning of the game were how forced relationships were. Carver felt like a typical ‘bro’ soldier who had to be a hard ass when in realities he has his own problems. Isaac just felt like the writers only focused on one part of his personality/behavior, whereas the second one did a good job highlighting various parts of his personality. Ellie felt nearly like herself but at some points did not. The love triangle that exists in the game even rings hollow. However, there are moments where it feels like the classic Dead Space people have come to know and love, but it just seems to come in spurts. The story itself has many problems and just seems to not give me the impression that this game is Dead Space.Atmosphere, while very well-established in 1 and 2, feels like it works in some places and doesn’t in 3. The thing is, 2 did a very good job incorporating some new enemies into the game while also finding ways to make the old refreshing. 3 just seems to give off a feeling that the developers just figured people already knew how to play. At times the mechanics seem lazy, but at times they bring out what made Dead Space work. The game becomes a lot more action oriented and relies on shocks and gore. It just doesn’t give a real lasting impression for me personally like the other two did.The bottom line of this is that there are moments when this game feels like Dead Space but there are many more where it doesn’t. It just feels like another game that was made that does well with the action. The action and gameplay took way more precedence over the story. Overall, the game is still fun in the sense of action and mechanics, but it just feels like Dead Space lost a little something along the way.It was a good run Visceral.

  3. Ratboy55
    June 17, 2013 at 6:53 AM

    Fetch quest galore. Elevators, sliding doors, Fetch quests. It almost feels like Visceral pulled a Resident Evil 6 and threw everything that made Dead Space so paramount to the side and turned this game into an action shooter with little or no real creepy horror elements. Dead Space and Dead Space 2 had that creep factor with chilling random noises that built tension. In Dead Space 3, you’re basically FETCHING this from point A to B to C and back again. And the elevators. Good gosh. I mean, there was one chapter that had me going up 4 or 5 elevators and rappel up a side of 5 different mountains. The game got pretty darn annoying and became more of a chore than it was fun. Practically each time Isaac finishes reaching a certain point, he’s attacked by a small army of Necromorphs. In DS and DS2, there was tension built up and the element of surprise was not so obvious. In DS3, you can almost EXPECT an army of Necromorphs attacking you each time you reach a specific checkpoint or you’re about to fetch yet another thing. It got downright annoying that basically this is 90% of the game. FETCH QUESTS. Simply a ton of FETCH QUESTS. Halfway through the game, I was wondering if there was an option to yell at the NPCs and say “Get it yourself!!!!!!” What a horrible way to make a game following 3 excellent games (Dead Space, Dead Space 2, and Dead Space Extraction for the Wii). It was just downright horrible in my opinion.

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